Current Projects:

OpenGL and Game Engine
October 20, 2017

Earlier this year I decided to take a step back from making games or doing game jams so I could build a game engine from the ground up using OpenGL and no libraries.

Learning OpenGL - Progress so far - OpenGL Cubes


I have never been super happy with any commercial game engine I have used. On top of that, most of these premade engines have license agreements that make me feel like I do not really own what I am making.

I also enjoy knowing how everything works. So, this will be a fun learning exercise. It will be the second game engine I have made but the first time I did not use a bunch of libraries for everything.

"It is the greatest of all mistakes to do nothing because you can only do little. Do what you can." - Sydney Smith