Tile Engine
Last Update: | 4/3/2013 |
System Requirments: | .NET Framwork 3.5 or greater and a video card that supports OpenGL 2.1 or greater. |
This was my first real attempt at making a tile engine so I could build a game world with tiles like the old style RPG games. I was able to load up 9900 32x32 tiles without much FPS drop by adding some code to not render tiles that were off the screen.


Update Log:
12-21-2012
Started Project.
"Pursue what is meaningful not what is expedient" - Jordan Peterson