Game Networking

Status: Under Development
Last Update: 4/1/2013
System Requirments: .NET Framwork 3.5 or greater and a video card that supports OpenGL 2.1 or greater.

Simple OpenGL network program I was experimenting with were two people can move objects around the screen over a network. It is not very efficient and probably prone to hacking but it worked.

It is not much to look at. Each player controls one of he dots.

Update Log:
After modifying my chat server to be more of a game server I got 2 clients talking and I am able to move objects around on the screen over the internet. There is a bit of lag but I am not sure if that is the internet or my code. I am also sure it is full of security holes. One I know about is sending location data instead of movement data. The location data could be spoofed to cheat in a game. But for a first attempt at anything like this I am happy with the results.

Started Project.
"If you can solve your problem, then what is the need of worrying? If you cannot solve it, then what is the use of worrying?" - Shantideva